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Several members of the Elastic Reality team including three original members, one almost original member, and one member who came later. The product was originally created by ASDG of Madison, Wisconsin, which renamed itself Elastic Reality Inc, in 1994, following the success of its product. The company was acquired by in March 1995.

The product was rebranded Softimage Elastic Reality after Avid separately acquired in 1998. Before 1994, ASDG had started on the Amiga, and produced an image processing application called Art Department Professional (ADPro), and in 1992 a precursor to Elastic Reality called MorphPlus. Other software products included Image Independence (graphic file conversion and scaling), ASDG Abekas driver, Lightning F/X (for lightning effects (Later called Avid LFX)) and NSA (No Strings Attached) for removing wires from live action effects. As early as 1994, Elastic Reality for SGI, (written by Paul Miller at ASDG in collaboration with Ted Fay at ) became the de facto morphing system in the film and broadcast industry, and contributed to hundreds of feature films and television effects, including, 'The Mask', and 'Batman Forever.'

Elastic Reality continues to be used in the present day on old computers maintained for the purpose of running Elastic Reality. In 1997, Avid made the core image warping engine available in the form of one morphing and one image warping effect in 5.0. These effects were integrated one year later in Avid DS's image compositing module. The newest product to make these available is, released in December 2006, which features an integrated 2D image compositing module that is derived from Avid Media Illusion 6.0. Compared to the classic Elastic Reality application, these effects use the 2D shape, user interface and other features native to these products, and the interaction is different, although the end results can be the same.

For example, in Avid Media Illusion and XSI 6. Hunter X Hunter Greed Island Game on this page. 0, morphs can be performed with curves and polygonal lines, can process 16-bit images, and offer an interactive OpenGL preview of the warp. The classic Elastic Reality application offered only, 8-bit image processing, and a wireframe preview which required a rendering step for accurate preview. In Avid DS, the built-in 2D tracker can be used to procedurally animate the shapes. In all three host applications, the effects are offered as image operators inside an image compositing tree, and do not require launching a separate application which makes it easier to use in conjunction with other tools. On the other hand, the classic Elastic Reality application featured items like shape grouping which could be used for matting or complex intersection groups, a path tracing tool, and more seldom used motion graphics tools to constrain and animate shapes on a path and edit keyframes.

Avid DS features equivalent animation tools in its 'Graphics' module, and standard tools in these host applications can be used to mask and combine image warping effects, often in ways more powerful than the classic Elastic Reality application offered. Awards [ ] and Garth Dickie received a 1996 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the invention of shape-based warping and morphing embodied in Elastic Reality. This award recognizes that all shape-based warping and morphing systems descend from this innovation. Development [ ] Release history [ ] Version Company Hardware O/S Release date Price Comments / Significant changes (selected) MorphPlus ASDG Inc. Amiga Amiga OS 1992 $49 Elastic Reality 1.0 ASDG Inc. Mac OS 1993 $995, promo $345 Windows August 1994 $495 1st Windows release.

Comes with a transition generator (stand-alone) called TransJammer. Byte 'Best of Comdex' award at COMDEX. Similar to SGI version 1.3 plus some compositing features of the SGI 2.0 release Elastic Reality 2.0 Elastic Reality Inc. SGI IRIX October 1994 $5,000 Additional compositing tools not found in the Mac version (multiple matte types and composite stages). Regional color-correction and matte boolean operations.

Elastic Reality 3.0 Avid Technology Inc. SGI IRIX 1996 $3,000 Windows April 7, 1997 $999, $495, $299 Mac OS July 3, 1997 $999, $495, $299 See also [ ] • • • • External links [ ] • References [ ]. 101 Creative Writing Exercises Adventures In Writing Pdf.