Monodroid For Visual Studio 2012
The craze of smart phones is increasing day by day. Many people in the world use Smart Phones as they are portable, good looking, have high RAM and memory, high processor speed, good support for wireless and wifi and many more. IPhone, Android, Windows Phone 7 are some examples of smart phone. Among them android is most popular. It is because, it is open source, availability of large numbers of applications, large number of mobile company deploy it, large developer community and many more. So large number of mobile application developers are interested in Android Application Development. In this article, I focus on the Android App Development for C#.NET programmers using MonoDroid.
I am using Mono for Android and Visual Studio 2012. I have noticed that if I create a new file and forget to name it on create, so then I right-click and then rename. Cross-Platform, WinRT, MonoDroid, MonoTouch, MonoMac, PCLs and VS2012. WPF, MonoMac projects in Visual Studio 2012 By Visual Studio 2012.
I am using Mono for Android and Visual Studio 2012. I have noticed that if I create a new file and forget to name it on create, so then I right-click and then rename.
Android APP Development is mostly based on Java VM “Dalvik” with Eclipse IDE. Many Java programmers are targeting the platform now days. There are good documentations available for the Java developers on the internet. But what if you don’t know Java and are expert in C#.NET.?? It is so boring, isn’t it?
You have spent a lot of time in.NET so switching to Java is not so good idea. You are familiar with Visual Studio and each of its component and toolbox so, learning Eclipse waste your significant time. Now all you want is use your skill in.NET and build android app so that without knowledge in Java and Eclipse you can make your application in a platform you are familiar with.
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The recent release of brings with it new support for building a user interface (UI) in the form of the Xamarin Designer. Now you can drag and drop UI elements on a XAML design surface right in Visual Studio. There's also a new 3.0 release of MonoDevelop, the open-source integrated development environment (IDE) that runs on Linux, Mac OS X and Windows.
For the purpose of this review we tested using both MonoDevelop and Visual Studio 2010 on 32- and 64-bit Windows 7. Installation Xamarin has adopted the use of a comprehensive all-in-one installer to make the process easier. Start the process by downloading a small setup.exe file from the Xamarin site, which will determine the components you need to complete the installation. If you had a previous version of Mono Droid installed, you'll need to remove it prior to starting the setup program.
While you don't necessarily need to uninstall older versions of the Android SDK, the setup program will download and install another copy, so you might as well remove any old versions to save disk space. You'll want to make sure you have a minimum of 1 GB of available disk space as the download requires over 600 MB, and those files will expand upon installation. Upon launch, the setup program will check for the proper version of the.Net runtime and pause to download and install it if necessary. Other things the installer will download and install include the latest copy of the Android SDK as you'll need that for testing with a device emulator. The Android SDK depends on the Java Developer Kit (JDK) so if you don't have that installed, the setup program will download and install that as well. Once the entire process completes you'll have the Visual Studio add-in along with the latest version of MonoDevelop. Building and Testing Android Programs.